Logo polish
The logo is bigger and centred; the dot sits right on the i.
- ImprovedThe Pyrix logo in the menu dock and the watermark is bigger and optically centred.
- FixedIntro: the dot now sits exactly on the i of pyrix.
Changelog · 54 updates
Straight from the script - now at version 2.0.1. Newest first.
The logo is bigger and centred; the dot sits right on the i.
New name, new logo: a P that burns with a blue flame, and its spark is still the dot.
Unloading with the X also drives the menu off in a burnout.
The burnout close is smooth and readable; the intro's dark background fades out properly.
Closing the menu: it spins its wheels and shoots off, leaving only smoke.
The menu draws itself back into its logo; closing and the intro's unfolding run smooth.
The menu folds back into its dock when you close it.
The dark background fades out gently at the end of the intro.
New loading and menu build in the intro, designed in Figma first.
After the landing he looks up slowly while the aura swells.
A cinematic intro when Pyrix starts: aura, backflip, ninja landing, slice, menu build.
No more game errors on execute, hit reports and grenade throws go through untouched.
Choose how you lie underground.
No more lag-back: underground stays where the server accepts it.
A smooth spin for everyone, underground lying flat, no more falling through the floor.
Arrows around your FOV circle to every target off screen.
Safer triggerbot, smarter auto heal and auto loot, lobby hop fixes.
Auto loot, auto heal, smart reload, prediction, triggerbot, clear sight, grenades, threat, lobby hop.
Spam your held weapon's sound for everyone around.
Aimbot on hold, pause in menu, wall lookers and a wall-tracking check.
Click the license chip to see your account and license.
17 weathers, wind, splashes, lightning and color modes.
See any player's vault in the Playerlist.
Every tracer style now looks different.
Tracer styles now show at every distance.
Color modes for the whole ESP and a much bigger aura.
Guns fire again with the menu loaded.
New tracers, impacts, hits, kills and trails.
New presets, chams on the model.
Load guns, a new split box, right-click actions.
Smoother, faster, cleaner.
Readable counts and captions.
Sorting never drops items on each other.
Smarter sorting, splitting, game layout.
Tiles fill the panels.
Your vault from anywhere.
One lighting page, new models.
Effects only on real hits.
The menu blur fits again.
Readable texts on the radar.
More radar settings.
ESP and blur follow the stretch.
A map of the players around you.
No bridge to the bell.
A bell in the menu header.
Preview and favourites.
Simpler cards, options beside them.
Emote cards redesigned.
Every Roblox emote on your character.
Fresh chat lines.
Every overlay can be placed in the overlay editor.
More NoClip control and a cleaner indicator.
A darker theme with a blue accent, crisp Lucide icons, your license right in the header and a menu that gets out of the game's way.
The complete Project Delta menu: every option, overlays, themes and the config manager.