pyrix

Changelog · 54 updates

Every update.

Straight from the script - now at version 2.0.1. Newest first.

v2.0.1Oct 14, 2026

Logo polish

The logo is bigger and centred; the dot sits right on the i.

  • ImprovedThe Pyrix logo in the menu dock and the watermark is bigger and optically centred.
  • FixedIntro: the dot now sits exactly on the i of pyrix.
v2.0.0Oct 14, 2026

Lynix is now Pyrix

New name, new logo: a P that burns with a blue flame, and its spark is still the dot.

  • NewLynix is now Pyrix: new name and new logo everywhere in the menu.
  • NewLoading intro: the line folds into the P, the flame rises, the dot lands as its spark.
  • NewThe wordmark in the intro now reads pyrix.
  • ImprovedYour configs, layouts and models move to the Pyrix folder by themselves (copied, the old folder stays).
  • ImprovedOld config codes (LYNIX1) still import; new codes start with PYRIX1.
v1.23.2Oct 14, 2026

Burnout on unload

Unloading with the X also drives the menu off in a burnout.

  • FixedUnloading with the X (click twice) now plays the burnout; its smoke drifts out after.
v1.23.1Oct 14, 2026

Burnout and intro fixes

The burnout close is smooth and readable; the intro's dark background fades out properly.

  • ImprovedBurnout close: longer wheelspin with a thick smoke cloud, then an even pull-away.
  • FixedClosing no longer looks like the menu just pops away.
  • FixedSmoke comes out right under the menu (it sat too high).
  • FixedIntro: the dark background now fades out at the end instead of staying black.
  • FixedIntro: no more gap at the bottom of the dark background.
  • FixedIntro: the game's chat no longer shows up over the intro.
v1.23.0Oct 14, 2026

Burnout close

Closing the menu: it spins its wheels and shoots off, leaving only smoke.

  • NewClose animation: the menu spins its wheels, shoots off to the right and leaves smoke behind.
  • ImprovedOnly what you see moves while closing: it stays smooth.
v1.22.1Oct 14, 2026

New close animation, no lag

The menu draws itself back into its logo; closing and the intro's unfolding run smooth.

  • NewClose animation: the window is pulled into the logo, the docks follow, the logo closes.
  • FixedClosing the menu no longer lags.
  • FixedThe menu unfolding after the intro's logo no longer lags.
v1.22.0Oct 14, 2026

Close animation

The menu folds back into its dock when you close it.

  • NewClosing the menu: the window is pulled into the dock, the docks roll up, the mark nods.
  • NewStyle › Interface › Close Animation turns it off.
  • FixedOpening the menu no longer stutters for a moment.
v1.21.1Oct 14, 2026

Intro: soft fade

The dark background fades out gently at the end of the intro.

  • ImprovedIntro: the dark background fades out softly once the menu stands.
v1.21.0Oct 14, 2026

Intro: the dot

New loading and menu build in the intro, designed in Figma first.

  • NewIntro: an iris closes on the logo's dot, he hops along the loading line.
  • NewThe line folds into the logo, the dot hops onto the name and back.
  • NewThe real menu unfolds: window, docks and sub-dock fight before they open.
  • ImprovedQuick intro: the dot, the logo and the menu unfolding.
  • FixedClicks no longer reach the game while the intro loads.
v1.20.1Oct 14, 2026

Intro: slow look-up

After the landing he looks up slowly while the aura swells.

  • ImprovedIntro: the look up into the camera is slow and calm, the aura swells with it.
v1.20.0Oct 14, 2026

Loading intro

A cinematic intro when Pyrix starts: aura, backflip, ninja landing, slice, menu build.

  • NewLoading intro: your character charges a blue aura and backflips into a ninja landing.
  • NewA blade slices the picture, the menu loads and builds itself up.
  • NewStyle › Interface › Loading Intro: Full, Quick or Off, sounds, Play Intro.
  • NewSpace skips the intro.
v1.19.4Oct 14, 2026

Hook fix

No more game errors on execute, hit reports and grenade throws go through untouched.

  • Fixed"Argument 1 missing or nil" error (CharacterTilt) when executing.
  • FixedHit reports could get lost while Threat learning was on.
  • FixedThe first grenade throw could fail with Grenade Prediction on.
v1.19.3Oct 14, 2026

Underground pose

Choose how you lie underground.

  • NewUnderground › Pose: Back (default), Stomach or Auto.
  • ImprovedDepth starts at the maximum (3.75 studs).
v1.19.2Oct 14, 2026

Underground rework

No more lag-back: underground stays where the server accepts it.

  • FixedUnderground no longer lags you back.
  • ImprovedDepth up to 3.75 studs, lowered by itself where the server pushes back.
  • ImprovedLie Down: at full depth at most a sliver shows.
v1.19.1Oct 14, 2026

Spinbot & Underground

A smooth spin for everyone, underground lying flat, no more falling through the floor.

  • FixedSpinbot turns in a smooth, steady circle for the others.
  • ImprovedSpin Speed in turns per second, new Spin Direction.
  • NewUnderground › Lie Down: you lie flat under the floor, nothing sticks out.
  • FixedDesync could drop you through the floor with the window in the background (noclip kick).
v1.19.0Oct 14, 2026

Out of FOV Arrows

Arrows around your FOV circle to every target off screen.

  • NewOut of FOV Arrows for players and bots (ESP › Players / Bots).
  • New6 styles, gradient, wave, rainbow and health colors, glow, outline.
  • NewAt the FOV circle, a custom radius or the screen edge.
  • NewLooking At You color, friend / enemy colors, info text, animations.
  • NewArrows show in the ESP preview.
v1.18.1Oct 14, 2026

Review fixes

Safer triggerbot, smarter auto heal and auto loot, lobby hop fixes.

  • FixedTriggerbot and Auto Shoot never click while the Esc menu is open.
  • FixedTriggerbot keeps the full fire rate in semi and bolt action.
  • FixedAuto Heal: correct shot delay, not while sprinting or in the lobby.
  • FixedAuto Heal works again after your last grenade or med.
  • FixedAuto Loot skips containers when nothing fits and closes on walk-away.
  • FixedLobby Hop no longer cancels itself after a failed hop.
  • FixedGrenade learning ignores right-click throws and bullet impacts.
  • FixedSmoother ESP with many containers and players.
v1.18.0Oct 14, 2026

Ten new features

Auto loot, auto heal, smart reload, prediction, triggerbot, clear sight, grenades, threat, lobby hop.

  • NewAuto Loot: takes the best items from what you open.
  • NewLoot preview: real value, best item and best-loot marks in the ESP.
  • NewAuto Heal: bandages and medkits used by themselves.
  • NewSmart Reload: reloads when safe, with the magazine you pick.
  • NewBullet Prediction: leads moving targets, aims for bullet drop.
  • NewTriggerbot: shoots when your crosshair is on an enemy.
  • NewClear Sight: anti-flash, anti-smoke, no suppression, no shake.
  • NewGrenade Prediction: path, bounces, radius and fuse.
  • NewThreat: hits to kill and to die, in ESP and Target Indicator.
  • NewLobby Hop and Leave When Staff Joins.
  • FixedContainer and corpse values count condition and pockets.
  • FixedRemoved the Flashbang removal that never worked.
v1.17.0Oct 14, 2026

Sound Spammer

Spam your held weapon's sound for everyone around.

  • NewAdded Sound Spammer (Misc > Utility).
  • NewSound Spammer: choose the sound, pattern and rate.
v1.16.0Oct 14, 2026

Aimbot & wall tracking

Aimbot on hold, pause in menu, wall lookers and a wall-tracking check.

  • ImprovedAim Assist is now called Aimbot.
  • FixedAimbot aimed as soon as it was switched on.
  • NewAimbot: the switch arms it, holding right mouse aims (default).
  • NewSilent aim and aimbot pause while the menu is open.
  • NewLook Indicator: VISIBLE or WALL for every player.
  • NewLook Indicator: known cheaters in red.
  • NewCheater check: tracking you through walls.
  • FixedRight mouse binds work while aiming down sights.
v1.15.0Oct 14, 2026

Account panel

Click the license chip to see your account and license.

  • NewAccount panel: click the license chip in the header.
  • NewShows avatar, name, user ID, account age and creation date.
  • NewShows your license: plan, status, expiry and live time left.
  • NewShows session info: version, executor, game, server.
  • NewClick a row to copy it.
v1.14.0Oct 14, 2026

Weather update

17 weathers, wind, splashes, lightning and color modes.

  • NewWeather: combine several at once.
  • NewAdded Drizzle, Storm, Hail, Blizzard, Embers, Sandstorm and Fog.
  • NewAdded Leaves, Petals, Meteors, Stardust, Bubbles and Hearts.
  • RewroteRain falls at the wind's angle, in two layers.
  • NewWind: strength, direction and gusts.
  • NewSplashes on the ground and lightning with a flash.
  • NewWeather colors: Natural, Solid, Gradient, Wave, Rainbow.
  • NewWeather options: fall speed, size, range, glow, transparency.
  • FixedAsh ignored the weather color.
v1.13.0Oct 14, 2026

Player vaults

See any player's vault in the Playerlist.

  • NewPlayerlist: Items switch between Inventory and Vault.
  • NewVault view: tier, slots, value and rubles of any player.
  • NewVault view: search and category filters.
  • NewPlayerlist: sort by vault value.
  • NewPlayerlist stats: vault tier and slots.
  • ImprovedPlayerlist: items now sit right under the player.
v1.12.2Oct 14, 2026

Tracer styles

Every tracer style now looks different.

  • FixedTracer Glow covered the style: it now follows each style.
  • FixedBeam style: the glow now bends with the curve.
  • FixedTracer curves now bend the same way in every direction.
v1.12.1Oct 14, 2026

Tracer fix

Tracer styles now show at every distance.

  • FixedTracer styles looked the same: tracers were a hairline far away.
  • ImprovedTracers keep the same size on screen at every distance.
v1.12.0Oct 14, 2026

Gradients & Auras

Color modes for the whole ESP and a much bigger aura.

  • NewESP: Color Mode for box, glow, fill and skeleton.
  • NewESP: Color Mode and a 2nd color for name, distance, weapon and flags.
  • NewESP color modes: Solid, Gradient, Wave, Health, Rainbow.
  • NewESP: Wave Speed, Wave Width and Rainbow Speed.
  • NewAura: combine several effects at once.
  • NewAura effects: Spiral, Embers, Rune Circle, Pulse, Halo, Wings, Shield, Pillar.
  • NewAura effects: Lightning, Fireflies, Mist, Hearts, Snow.
  • NewAura options: Range, Height, Speed, Amount, Orbs, Glow, Transparency.
  • NewAura options: Rainbow / Shift colors, Cast Light, Show while moving / standing.
v1.11.1Oct 14, 2026

Shooting fix

Guns fire again with the menu loaded.

  • FixedFixed not being able to shoot with the menu loaded.
  • FixedGun mods no longer carry values over to the next weapon.
v1.11.0Oct 14, 2026

Effects update

New tracers, impacts, hits, kills and trails.

  • NewTracer styles: Laser, Lightning, Helix, Dotted, Smoke.
  • NewTracers: Rainbow color mode and a Glow option.
  • NewImpact styles: Ring, Sparks, Scorch.
  • NewHit effects: Lightning, Rings, Confetti, Pixels, Smoke, Spiral.
  • NewAdded Kill Effects: Pillar, Soul, Shatter, Strike.
  • NewTrail styles: Neon, Double, Rainbow, Energy, Dashed, Sparkle, Smoke.
  • NewTrail options: Taper and Glow.
  • NewPlayer chams: added the Wave color mode.
v1.10.0Oct 14, 2026

More character models

New presets, chams on the model.

  • NewAdded 11 presets: SpongeBob, Patrick, Shrek, Sonic and more.
  • FixedTralalero Tralala now faces forward.
  • NewSelf Chams and Self Glow now also color the character model.
v1.9.0Oct 14, 2026

Vault: magazines, split and more

Load guns, a new split box, right-click actions.

  • FixedMagazines and parts dropped on a gun now go into it.
  • ImprovedDragging now shows only the item's icon.
  • RewroteRewrote the split box: preview, slider and quick picks.
  • NewAdded a right-click menu: send, split, unload, take out.
  • NewAdded item search: what doesn't match is dimmed.
  • NewAdded Deposit Pockets: your pockets into the vault.
v1.8.0Oct 14, 2026

Vault drag hints and settings

Smoother, faster, cleaner.

  • NewWhile dragging, the slots an item fits light up.
  • NewBlue: its gear slot. Green: load, stack or attach.
  • NewSlots it can't go to are dimmed.
  • FixedThe vault no longer flickers when something changes.
  • ImprovedSorting is faster: each move is checked every frame.
  • NewVault settings are now behind the gear button.
  • ImprovedThe vault page fits the window, no page scrolling.
  • RewroteSort buttons moved from Misc > Utility to HUD > Vault.
v1.7.2Oct 14, 2026

Vault labels

Readable counts and captions.

  • FixedSlot counts and gear captions are no longer cut off.
v1.7.1Oct 14, 2026

Safe sorting

Sorting never drops items on each other.

  • FixedSort Inventory stopped at ammo next to magazines.
  • FixedSorting never drops an item on another one.
  • ImprovedA full folder uses a free slot elsewhere for a moment.
  • ImprovedErrors now name the item and the slot.
v1.7.0Oct 14, 2026

Vault sorting and controls

Smarter sorting, splitting, game layout.

  • RewroteRewrote Sort Vault: every move is checked by the game.
  • NewAdded Sort Inventory to the vault page.
  • NewAdded sort settings: order, direction, rubles, merging.
  • NewStacks of the same item are merged before sorting.
  • NewThe inventory now uses the game's gear layout.
  • NewAdded splitting: hold Split while dropping.
  • NewAdded Quick Loot + click and number keys 1-8.
  • NewUses your game keybinds, or your own.
v1.6.1Oct 14, 2026

Vault tiles

Tiles fill the panels.

  • ImprovedVault and inventory tiles now fill the whole width.
v1.6.0Oct 14, 2026

Vault

Your vault from anywhere.

  • NewAdded HUD > Vault: your inventory and vault side by side.
  • NewDrag items between them from anywhere in the lobby.
  • NewDouble-click an item to send it to the other side.
  • NewShows used slots, tier and the vault's total value.
v1.5.0Oct 14, 2026

Lighting and character models

One lighting page, new models.

  • FixedFullbright and the light overrides no longer fight.
  • ImprovedAll light settings are now in Visuals > Lighting.
  • NewAdded ambient presets, strength and color shift.
  • NewAdded exposure, shadow softness and sun height.
  • NewAdded Remove Fog, Color Correction and Sun Rays.
  • FixedJump circles no longer spam with No Fall Damage.
  • NewAdded the inventory value to the Target Indicator.
  • NewAdded Character Model with presets and imports.
v1.4.5Oct 14, 2026

Hit effects fix

Effects only on real hits.

  • FixedHit effects no longer spam with Silent Aim on.
  • FixedTracers and damage numbers only show for real shots.
  • FixedSilent Aim no longer pushes your gun like a wall.
  • ImprovedKnife hits show one effect per target.
v1.4.4Oct 14, 2026

Blur with aspect ratio

The menu blur fits again.

  • FixedThe blur behind the menu now fits with a changed aspect ratio.
  • FixedSame for the blur behind overlays and the Overlay button.
v1.4.3Oct 14, 2026

Radar labels

Readable texts on the radar.

  • ImprovedBlip texts stay inside the radar.
  • NewAdded Max Labels: only the nearest get a text.
  • NewAdded an option for texts out of range.
v1.4.2Oct 14, 2026

Radar colors and health

More radar settings.

  • NewAdded Color By: type, visibility or health.
  • NewVisible players green, players behind cover red.
  • NewAdded health text and a health bar under blips.
  • NewAdded Only Visible and Fade Not Visible.
  • NewAdded outline, border, text size and arrow size.
v1.4.1Oct 14, 2026

Aspect ratio fix

ESP and blur follow the stretch.

  • FixedESP now sits on players with a changed aspect ratio.
  • FixedThe blur behind the menu now sits right with it too.
  • FixedAim assist and the look arrows now work with it.
v1.4.0Oct 14, 2026

Radar

A map of the players around you.

  • NewAdded a radar in HUD > Radar.
  • NewIt uses your theme and the menu's transparency.
  • NewMove it with the Overlay button.
  • NewAdded range, size, shape, rotation and blip settings.
v1.3.5Oct 14, 2026

Free notification window

No bridge to the bell.

  • ImprovedThe notification window now floats free of the bell.
v1.3.4Oct 14, 2026

Notification history

A bell in the menu header.

  • NewAdded a bell that shows your last 50 notifications.
  • NewAdded a badge with the number of unread notifications.
v1.3.3Oct 14, 2026

Emote fixes

Preview and favourites.

  • FixedHair and accessories now move in the emote preview.
  • ImprovedFavourites show a filled blue star.
v1.3.2Oct 13, 2026

Cleaner emotes

Simpler cards, options beside them.

  • ImprovedMade the emote cards simpler and bigger.
  • ImprovedMoved the emote options and Stop into a panel beside the cards.
  • RemovedRemoved Keep Playing While Moving.
v1.3.1Oct 13, 2026

Nicer emote cards

Emote cards redesigned.

  • ImprovedRedesigned the emote cards.
  • FixedFixed the cut-off card outline.
  • NewAdded Keep Playing While Moving.
v1.3.0Oct 13, 2026

Emotes

Every Roblox emote on your character.

  • NewAdded Misc › Emotes: tens of thousands of emotes as cards.
  • NewRest the mouse on a card to see the emote live.
  • NewAdded search, favourites (right click), loop, speed and stop when moving.
v1.2.2Oct 13, 2026

New trash talk

Fresh chat lines.

  • ImprovedRewrote all Trash Talk lines.
  • NewAdded the Cocky and Raid styles.
  • RemovedRemoved the old styles.
v1.2.1Oct 13, 2026

Move everything

Every overlay can be placed in the overlay editor.

  • FixedThe NoClip indicator can be moved in the overlay editor.
  • ImprovedMade the Invisible status a box you can move in the overlay editor.
v1.2.0Oct 13, 2026

NoClip your way

More NoClip control and a cleaner indicator.

  • NewAdded a Pass Now button to NoClip.
  • NewAdded Free NoClip: try any wall (with a kick-risk warning).
  • NewAdded Free Depth for Free NoClip.
  • NewAdded an option to hide the NoClip indicator.
  • ImprovedRewrote the NoClip indicator as a themed box that says why a wall can't be passed.
v1.1.0Oct 11, 2026

Darker, cleaner, yours

A darker theme with a blue accent, crisp Lucide icons, your license right in the header and a menu that gets out of the game's way.

  • NewRedesigned dropdowns: aligned to their field, search only for long lists with the hit highlighted, arrow keys + Enter, the list shrinks to the hits and opens on your current pick.
  • NewSearch (Ctrl+K) start page: recent, active features, suggestions and a jump grid for every page. Results show each option's current value.
  • NewNotification settings: transparency, blur behind, size and how many show at once - with a live sample while you adjust them.
  • NewPointer Design: an accent dot with a trailing ring replaces the mouse pointer while the menu is open.
  • NewStyle › Server shows live facts about this server: players, ping, time in server, game version and server ID.
  • NewOverlay settings in Style › Interface: transparency, blur behind and size for the watermark, keybind list and overlay windows.
  • NewESP live preview: on the ESP pages a panel next to the menu shows your own character with the ESP exactly as you set it - box, health bar, flags and chams update instantly. Drag to rotate.
  • NewTooltips: hover an option for a moment to see what it does (sliders also show their range and default). Turn them off in Style › Interface.
  • NewLicense badge next to the close button: plan, time left and expiry date on hover (Lifetime shows a crown).
  • NewThis changelog - the dock icon shows a dot after every update until you open it.
  • NewClick sounds with five styles (Default, Pride, Halloween, Wood, Experience) and a volume slider.
  • NewThe mouse is freed while the menu is open; clicks next to the menu no longer reach the game.
  • NewThe X unloads the whole script - click it twice to confirm.
  • ImprovedBackground blur (acrylic): only the game right behind the menu is blurred, not the whole screen.
  • ImprovedThe menu is slightly see-through by default (15 % transparency, 100 % blur).
  • ImprovedDarker dark mode and a blue default accent.
  • ImprovedThe watermark starts at the top centre of the screen.
  • ImprovedIcons are drawn with a slightly heavier Lucide stroke, so they stay crisp at small sizes.
  • ImprovedInventory viewer rebuilt for Project Delta: item icons, weapons with skin, attachments and condition, gear / loot / misc as compact tiles (amount, loaded ammo, condition), loot stacked and sorted by value, plus the inventory's estimated value. The window is as tall as its content (down to the screen edge, only then it scrolls), rifles and blades lie flat in their slot, tiles fill the full width and counts / rounds sit in readable pills.
  • ImprovedTarget indicator rebuilt from scratch: a calm card on one even 12 px grid (no coloured outline), placed further left of the crosshair. Avatar, name with @username (ends in "…" when long), distance, the held weapon with its item icon laid flat, an AI tag for bots, and a health bar running red - amber - green that shows the damage you just did.
  • NewESP: Invisible Color everywhere - box, glow, fill, skeleton, chams and every text flag can use their own colors while a target is behind a wall. The ESP preview shows both states (Visible / Behind Wall chip).
  • ImprovedChams rebuilt on the character itself (nothing drawn on top, nothing lagging behind): Visible Chams give the body and gear a material (ForceField, Neon, Glass, Foil, Metal, Plastic); Through Walls splits the character exactly at the wall edge, pixel by pixel - the hidden part in the Through Walls color, the part you really see in the Visible color, with an optional glow behind walls; Glow is a soft multi-layer neon glow; plus an outline. Color modes Solid / Gradient / Health / Rainbow, Friend / Enemy colors, pulse and a target limit.
  • NewColor picker: Sync With Others. Rainbow colors now keep their own offset by default, so two rainbow colors make a moving gradient instead of the same color. Switch it on to sync a color with the others.
  • FixedDropdowns, color pickers and keybind popups stay inside the menu; long lists get shorter and scroll.
  • NewWorld ESP: filters for every kind (item categories, single items, minimum value, container types, vehicle types, players / bots corpses - all selected by default), loot containers with contents and loot value, supply drops highlighted, exits with destination and extraction time, vehicle occupants, landmines, anomalies and quest items. Dropped items can show their own icon and value.
  • ImprovedLooking at you rebuilt: uses where a player really looks (head, also up / down), a tolerance in studs, only counts players who can see you, marks players aiming at you and no longer flickers. It now sits below the keybind list and moves down as that grows - until you place it yourself.
  • NewSkeleton ESP: head -> feet gradient or health colors, head circle and transparency.
  • NewESP: Friend / Enemy flag for players marked in the Playerlist. Marks are now saved and kept after a reload or server change.
  • ImprovedESP weapon flag shows the weapon's own icon (with its skin), long guns laid flat. Empty side flags no longer leave gaps.
  • FixedA hidden position loop ran every frame even with the spoofers off - it capped every jump (normal jumps were 25 % too low, Jumphack and Long Jump upward had no effect). Also fixed: Remove Sprinting Animation could break other game values, Target MI24V could pull shots aimed at players onto the helicopter, Clock Time override, Custom Pitch, Play Animation without an ID stopped every animation, Multi Use sent empty uses, the desync resolver missed players who joined later, report / supply drop sounds were silent.
  • RemovedFeatures that couldn't work in Project Delta: Spawn UAZ, Teleport / Unlock Traders (only changed your own client - the server decides), Underground Resolver, Sky Peek, TP Peek and Sit on Resolve (left you stuck at the peek spot and teleport far beyond what the server allows).
  • ImprovedMovement: Speedhack capped at 22, Jumphack at 5 and Gravity at 70 at least - the limits of the game's own anticheat, Long Jump on its own Click key (switching it on no longer jumps) with server-safe forces, Gravity / Max Slope / Speed give the game its own values back when switched off. New: No Jump Cooldown and a rebuilt Bunnyhop (hold Space: jumps again on landing without losing speed). Flyhack removed (detected).
  • NewMisc › Movement: NoClip - passes the wall in front of you (F6), with an indicator next to the crosshair that shows if the wall can be passed. New keybind mode Click: each press triggers the feature once while it is on.
  • NewVisuals › Viewmodel rebuilt: Weapon Chams and Arms Chams with two colors (alpha = see-through), materials (ForceField, Neon, Glass, Foil, Ice, Metal, ...), color modes Solid / Gradient / Pulse / Wave / Rainbow and reflectance; a Glow layer around weapon and arms (with see-through chams: a ghost weapon); a Weapon Light and a Viewmodel Light; offset with pitch / yaw / roll that glides out while aiming; Hide Arms; highlight depth and pulse. Lenses and reticles always stay clear, skins come back when switched off, and the game still shows / hides parts (bullets, scopes) as usual.
  • FixedKnife skins: a knife with another model (e.g. the Scythe) now swings with its own attack animations and sits where its model belongs - matched to your real knife's timing, so hits and swing rate stay exactly the same. A swing in progress is never cut off.
  • FixedFull code review: a rainbow colour no longer keeps the config 'unsaved' (it re-read the config file 3x a second); old / damaged config files can't break the menu any more; lighting, fog and bloom overrides give the game's values back when switched off; the server-position ghost only exists while it is on; grass, ragdoll state and the server-info GUI are no longer forced at load; Trash Talk no longer posts when a config loads; the Jesus platform goes on unload.
  • FixedCombat: targets behind you can't win 'Closest To Mouse' any more; the wall check starts at your head (was the hip); auto shoot no longer fires queued clicks at a dead or lost target; Rapid Fire / Instant Aim / Firemodes / Remove Obstructions and the recoil springs give the weapon's values back when switched off; damage numbers no longer count a hit twice; the framework search no longer copies the whole memory every 2 s.
  • FixedESP: Moderator / Cheater invisible colours work; studs are shown when 'Display Measurement Unit' is off; unknown mine types are shown; players who left are removed; floating copies of removed gear parts and falling glow shells are gone; world labels no longer measure every object every frame (big FPS win with many containers).
  • FixedFeatures working together: NoClip says why it can't start or why it stopped and waits for Pass Door / Invisible / Underground; Pass Door waits for a NoClip pass (collision could stay off) and brings your Invisible ghost along; Invisible starts as soon as you spawn when switched on while dead. Self chams no longer flicker gear parts; the knife skin leaves the real weapon solid; the fly check can't flag players on ground your game hasn't loaded; plus several leaks (notifications, camera listeners, viewmodel).
  • NewInvisible (Misc › Player): the others keep seeing you where you turned it on while you walk on. Shots, knife hits and all interactions still work - the server is brought to you right before them (Act From Real Position). Freeze / Offset mode, auto update, keep world loaded, fall safety and a status text.
  • NewBreak Jump Direction (Misc › Movement › Physics): turn in the air - the jump's push follows your keys (Follow Input) or is gone (Free Air).
  • ImprovedLandmines (Misc › Utility) is now a toggle that stays on: Disable makes every mine and trap harmless (they stay, walking over them does nothing), Explode sets them off from afar (closer than 30 studs they are disabled until you are away).
  • NewPass Door (Misc › Movement › Doors): look at a door and press F7 (or the button) - closed doors open, locked ones open with your key, and without the key you get in through the inside handle. The door is outlined in what a press would do.
  • ImprovedMenu reorganized - one topic, one place: Combat (Aimbot with FOV circle and snapline, Weapon, Resolver, Anti-Aim with spinbot, underground, spoofers and the server position), ESP (players, bots, world, options), Visuals (World, Lighting, Viewmodel, Self, Effects, Hit Effects, Crosshair), the new HUD tab (Overlays: target indicator, inventory viewer, look indicator, session data; Notifications; Screen: removals, hide UI, server info) and Misc (Movement, Player, Utility). All your settings and configs stay as they are.
  • NewAnti-Aim (Combat › Anti-Aim): Spinbot (Spin / Jitter / Random / Backwards, with pitch Down / Up / Zero) and Underground - only the others see it, you play normally.
  • FixedBullet tracers, impacts, hit effects, hitmarkers and damage numbers appeared for other players' bullets (also when you didn't shoot), and silent aim bent their bullets too. Only your own bullets count now.
  • ImprovedThe position / rotation spoofer no longer holds up other features for a frame and also hides the spoofed position from the game.
  • NewWorld ESP: Mines & Traps now also shows everything players place - PMN-2 / MON-50 mines, grenade trip wires and propane tanks - with type filters and a close warning (DANGER in red). New: the cargo plane, radiation / fire zones (with 'inside'), lootable BTR-80 / Mi-24V wrecks and loot containers outside the containers folder, 'in zone' at exits, loot value on corpses, and value colors (gray / green / blue / purple / gold) for items, containers and corpses.
  • NewModerator and Cheater flags in the ESP and the Playerlist. Staff is read from Project Delta's own groups with their real role (Moderator, Head Moderator, Admin, Developer ...); cheaters come from the game's anticheat in chat (reviews and bans, also from before Pyrix was loaded), your own saved marks and a careful speed / fly check. New staff and cheater notifications with sounds.
  • ImprovedEvery role is its own tag with its own color: Owner, Lead Developer, Admin, Developer, Head Moderator, Moderator, Dev Team, New Devs, Test Coordinator, Content Creator and Tester - an Admin shows as Admin, the Owner as Owner. The Playerlist lists all roles of a player with their group.
  • FixedAdmin detection: a plain member of the UAC Admin group and every friend of the owner counted as admin, and a failed web check quietly counted as no admin. Now only real staff ranks count and failed checks are retried.
  • NewPlayerlist: the selected player's full inventory (weapons with attachments, rounds and condition, gear, loot, estimated value), a player card (avatar, alive / downed / dead, health, distance), stats (KD, kills / deaths, wipe KD, hours, time in this server, clan, account age, held item). Actions: Spectate (behind them with your own mouse look, or exactly their view; far players are streamed in), Focus Target (aim only takes this player), Highlight through walls, copy name / ID / profile. The list shows distance and KD per player and sorts by name, distance, KD or inventory value.
  • ImprovedThird person rebuilt: only the picture moves - the game keeps its own first person camera, so aiming works as usual and the distance is the one you set (it was about 4x as far). New: camera collision with walls, side and height offset, and the first person arms no longer float in front of you (the whole viewmodel is hidden, muzzle flash and reticles too); the game's first person body copy no longer shows up.
  • ImprovedSelf chams rebuilt: two colors, materials, color modes Solid / Gradient / Pulse / Wave / Rainbow (one real gradient from head to feet, laid out in the rest pose so it sits right on every limb), reflectance, your weapon included, a Self Glow layer, and Remove Clothing that shows the body under it. Everything comes back exactly (skins too); the first person body you see when looking down wears the same look.
  • ImprovedLook indicator: direction arrow (where the player is), own colors for aiming / looking, aim alert sound, Only Aiming, Ignore Friends and a maximum number of players.
  • FixedHide UI: an element taken out of the list stayed hidden; screen removals, inventory background and whiz volume now return exactly the game's own state instead of fixed values (a gui the game had switched off itself was switched on again).
  • FixedViewmodel chams: Gradient, Wave and Rainbow were one color per part. They are now real gradients across the surface - one smooth gradient over the whole weapon (back to muzzle) and down each arm (shoulder to hand), seamless across parts.
  • FixedBold section titles could end in "..." although they fit (Silent Aim, Aim Assist, Auto Shoot).
  • NewVisuals › World: remove particles (smoke and gas, fire, light beams - players and bots keep theirs), textures & decals, the game's camera effects (depth of field, hurt effects, water blur, sun rays, color grading), fullbright, remove shadows, your own water and quieter world sounds. Everything returns exactly to the game's state when switched off.
  • NewESP: corner boxes (Style › Corner) with an adjustable corner length, skeleton ESP with thickness and outline, and a fill transparency slider.
  • ImprovedESP box glow redone: a soft light that fades out around the box instead of a thick stroke, with a size slider.
  • FixedESP rebuilt: boxes, outlines, glow, fill, health bar, names and flags sat half a box off the player (the box centre was used as its corner). Every element is now placed from the box corner in whole pixels, Dynamic boxes follow the real body parts in every pose (also when partly off screen, never from behind the camera), Static boxes turn with the character.
  • ImprovedESP: weapon shows the game's short name and item icon; the Visible flag checks from your camera; render distance really is in metres; KD is read every few seconds instead of every frame; highlight chams go to the nearest targets (Roblox draws at most 31 at once); characters that are still loading are picked up as soon as they are complete.
  • NewCrosshair rebuilt: live preview on the page, presets (Classic, Minimal, Dot, Circle Dot, T-Shape, Plus Bold, X, Sniper), line layouts (cross, T, horizontal, vertical, tri, none), centre dot, solid or dashed ring with their own colours, rounded ends, outline thickness, fine offset. It can react while you play: dynamic spread (moving, jumping, shooting), hit feedback, a target colour, hidden while aiming down sights or without a gun. Spin, pulse and resize animations.
  • FixedCrosshair: the gap was only half of the set value, the spin got faster with higher FPS, and odd line widths were blurry - lines now sit on whole pixels.
  • NewVisuals > Effects: jump circles (a glowing gradient ring where you jump and land), a movement trail that fades behind you, auras (orbiting orbs with trails, sparkles, flames, a floor ring), five hand-made skyboxes (Galaxy, Aurora, Sunset, Dusk, Midnight) with sun/moon, stars and rotation, and weather (rain, snow, ash, fireflies) that stops under roofs.
  • NewHit effects on real hits: icon burst (stars, hearts, lightning, crowns ...), shockwave ring, sparks and flash - plus damage numbers from the target's real health loss (pellets add up, head hits highlighted, kills marked).
  • NewSkins tab: a skin changer only you can see. Weapons, attachments and gear wear the picked skin through the game's own skin system (viewmodel and character); knives swap to the picked model with its effects and its own idle / inspect animations, while hits, range and swing speed stay those of your real knife. Browse with icons, rarity colours and search; picks are saved with your config. Your hotbar, inventory and pocket icons show the picked skins, and so does the character in the inventory's appearance view.
  • NewOverlay editor: the Overlay button at the bottom of the screen hides the menu and shows every active overlay (watermark, keybind list, target indicator, inventory viewer, ...) with a preview of your own character and inventory. Drag them where you want them, resize the windows, then Save - the layout loads automatically next time. Reset puts everything back to its default spot, Cancel (or the menu key) leaves without changes.
  • ImprovedWhile the menu is open, the keybind list, target indicator, inventory viewer and the other overlay windows are hidden so they never cover it (the watermark stays).
  • NewTarget indicator information: PvP KD (amber / red when dangerous), kills, hours played and time in this server, rounds in the held weapon, helmet + vest with their condition and status chips (downed, bleeding, fractured, aiming, teammate, clan). Pick what it shows under Information - the card only grows for what is there.
  • FixedTarget indicator: switching targets while the health bar was still animating could show the old target's health.
  • ImprovedHit visuals rebuilt from the real bullet: tracers fly with each shot from the muzzle and land where it hits, impacts sit on the hit surface, hitmarkers and hit VFX only appear on real hits on players or bots (head hits bigger) - all drawn in-game, nothing downloaded.
  • FixedHit visuals only worked with a silent-aim target and were placed at the target instead of the hit; hitmarkers showed on misses; Hit VFX particles never appeared.
  • FixedHit chance now also applies to silent aim's bullet path, and silent aim no longer traces every raycast in the game.
  • FixedFOV circle rebuilt: it sits exactly where silent aim and aim assist measure from (it was 29 px too low), with an even outline, a soft glow and a visible spin.
  • FixedESP, snapline and the target crosshair were drawn 58 px too low; world overlays now also stay below the menu.
  • FixedThe Configs dock dot no longer stays on after a change was undone.
  • FixedChangelog: the selected release highlight now wraps its dot instead of ending at it.
  • FixedClosed notifications and rebuilt lists no longer leave connections behind (memory over long sessions).
  • ImprovedTab selections and their bridges are exactly as see-through as the window (no darker patches).
  • ImprovedESP preview: a bit wider and the character is framed as large as possible while every ESP element stays visible.
  • ImprovedRefined controls: borders lit from above, switches only light up when on, gradient fills on switches and sliders.
  • ImprovedAll icons are now Lucide icons.
  • ImprovedKeybinds are set in the keybind window (three dots): key, Toggle / Hold / Always and options.
  • ImprovedFeatures with options unfold when switched on; clicking the row afterwards folds them without switching off.
  • ImprovedThe colour picker opens without the connector bridge.
  • RemovedThe minimize button.
  • RemovedThe Output tab.
  • RemovedTest notification buttons and the demo data.
v1.0.0Oct 11, 2026

First release

The complete Project Delta menu: every option, overlays, themes and the config manager.

  • NewAll Project Delta options in Combat, Players, Visuals and Misc.
  • NewConfig manager with previews, export codes and autoload.
  • NewWatermark, keybind list, inventory viewer, session data and indicators.
  • NewThemes, fonts, menu transparency and motion settings.